An SVG polygon. The coordinates must form a list called Points. (the difference with Polyline is that the last coordinate is reconnected to the first)
i1 : Polygon{Points=>{(0,10),(100,10),(90,90),(0,80)},"stroke"=>"red","fill"=>"white"} o1 = Polygon{cache => CacheTable{} } fill => white Points => {| 0 |, | 100 |, | 90 |, | 0 |} | 10 | | 10 | | 90 | | 80 | | 0 | | 0 | | 0 | | 0 | | 1 | | 1 | | 1 | | 1 | stroke => red o1 : Polygon |
The object Polygon is an instance of the type GraphicsType, with ancestor classes GraphicsPoly < GraphicsObject < HashTable < Thing.