An option to rotate the coordinates of the VectorGraphics 3d object. Must be a 4x4 matrix (projective coordinates).
i1 : a=Polygon{{(-1,0),(1,0.1),(1,-0.1)},"fill"=>"red"} o1 = a o1 : Polygon |
i2 : gList(a,a++{TransformMatrix=>rotation(2*pi/3)}) o2 = GraphicsList{cache => CacheTable{} } Contents => {a, Polygon{cache => CacheTable{} }} fill => red Points => {| -1 |, | 1 |, | 1 |} | 0 | | .1 | | -.1 | | 0 | | 0 | | 0 | | 1 | | 1 | | 1 | TransformMatrix => | -.5 -.866025 0 0 | | .866025 -.5 0 0 | | 0 0 1 0 | | 0 0 0 1 | o2 : GraphicsList |
The object TransformMatrix is a symbol.